// Official Document
The first memecoin built around a working social raid economy. Get paid to hype. Hire the army to go viral.
Table of Contents
01
$HYPE is a deflationary memecoin on Solana built around a working economy. Community members — the Hype Army — earn $HYPE tokens by completing social engagement bounties on X (Twitter). External crypto projects pay $HYPE to deploy that army as a coordinated raid force on their own posts, generating real external revenue independent of speculation.
Every client raid payment auto-splits: 80% to army participants and 20% to the community treasury. The result is a self-reinforcing flywheel — a growing army attracts more clients, more clients generate more bounty revenue, and the treasury reinvests directly into growth.
The One Line Pitch
Get paid to hype. Hire the army to go viral. The first memecoin with real external revenue.
02
The majority of memecoins launched in 2024 and 2025 followed an identical and unsustainable arc: viral launch, speculative peak, gradual decline as attention moved to the next narrative. Without a product or revenue mechanism, price action depends entirely on new buyer inflows — a dynamic that advantages early holders at the expense of everyone else.
The core problem is simple: memecoins have no engine other than hype. The community is expected to generate organic hype indefinitely, without compensation, against an ever-increasing supply of competing projects. There is no incentive structure. There is no external revenue. There is only speculation.
For crypto projects, building a presence on X is one of the most important and most expensive challenges in the space. The current options are:
None of these solutions combine affordability, speed, real accounts, verifiable results, and aligned incentives. The gap in the market is a legitimate, on-chain, community-powered growth engine.
03
$HYPE solves both problems at once. The community has a direct financial incentive to generate authentic social engagement — they are paid in $HYPE for every verified action they take on X. External projects have access to a growing army of verified real accounts available for instant deployment at a fraction of traditional KOL costs.
Every week the top 3 army members who drive the most engagement earn a performance bonus paid directly to their wallet on top of standard bounty rewards:
The reward structure self-selects for accounts with large real audiences. A regular member brings 3 to 5 people. A KOL with a 20,000 follower account brings hundreds. The bigger the reach, the more certain the top 3 finish — making $HYPE the most attractive performance-based KOL opportunity in the space.
Why KOLs Choose $HYPE
No agency deal. No locked contract. Post once, your audience earns SOL, you collect the bonus. Winners announced every Monday on @HypeArmyCoin to thousands of active army members.
04
The $HYPE economy is a self-reinforcing loop where each component strengthens every other. This is what separates $HYPE from speculative-only memecoins.
05
| Field | Detail |
|---|---|
| Token Name | $HYPE |
| Total Supply | 1,000,000,000 — fixed, no minting ever |
| Blockchain | Solana (SPL Token) |
| Decimals | 9 |
| Revenue Split | 80% to army participants, 20% to community treasury |
| Launch Platform | pump.fun |
| Website | hype.army |
Every client raid payment is automatically split on completion:
| Rank | Requirement | Multiplier | Additional Perks |
|---|---|---|---|
| Recruit | 0 bounties | 1.0x | Standard bounty access |
| Soldier | 10+ bounties | 1.1x | Rank badge on public profile |
| Veteran | 50+ bounties | 1.25x | Access to premium client raid bounties |
| Elite | 200+ bounties | 1.5x | Early access 30 min before general release |
| Hype Lord | Weekly #1 | 1.5x + 10% pool | Weekly Lord NFT, featured on @HypeArmyCoin |
06
The following packages are available to any crypto project via hype.army. Priced in $HYPE tokens. Pricing reviewed quarterly by community treasury vote.
| Package | Price | Likes | Reposts | Comments / QTs | Fill Time |
|---|---|---|---|---|---|
| Bronze | 5,000 $HYPE | 50 | 20 | 10 / — | ~10 min |
| Silver | 20,000 $HYPE | 200 | 100 | 50 / 20 QTs | ~30 min |
| Gold | 75,000 $HYPE | 500 | 300 | 150 / 50 QTs | ~1 hour |
| Campaign | 200,000 $HYPE/mo | 500/post | 300/post | 5 posts/week | Priority fill |
07
The $HYPE website is not a marketing landing page. It is the product. Five pages form the complete experience:
| Page | Purpose |
|---|---|
| hype.army | Homepage with dual CTAs, live ticker, and recent raid activity feed |
| hype.army/board | Live Bounty Board showing all active internal and client raid bounties |
| hype.army/raid | Client-facing package selection and raid order page |
| hype.army/profile | Personal dashboard showing rank, earnings, completed bounties, and squad |
| hype.army/leaderboard | Weekly Top 3 and Hype Lord race with Hall of Fame |
Every Sunday at midnight UTC the army member who generated the most verified engagement during the week is crowned Hype Lord. The Hype Lord receives a 10% cut of the entire week's bounty pool, a unique Hype Lord NFT minted on-chain, and a feature on @HypeArmyCoin to the full army. The crowning creates a weekly event that drives consistent organic content and CT visibility without additional marketing spend.
Army members form or join squads of up to 10 wallets. Squads compete on a combined weekly engagement leaderboard. The top 3 squads each week share a bonus from the treasury. The squad system creates natural community formation, tribal identity, and incentivizes army members to recruit actively.
08
| vs. | Their Model | $HYPE Advantage |
|---|---|---|
| Standard Memecoins | Rely entirely on speculative narrative | Generates real external revenue from client projects, creating buy pressure outside the existing holder base |
| KOL Agencies | $5,000–$50,000 per campaign, no verifiable results | Cheaper, verifiable on-chain, powered by real accounts, deployable in under 10 minutes |
| Bot Farms | Fake engagement that X's algorithm suppresses and shadowbans | Real accounts performing genuine actions that the algorithm rewards. Quality is the core differentiator. |
| Social-to-Earn Projects | Internal community incentives only, no B2B revenue layer | Introduces the client raid economy — revenue completely independent of token speculation |
09
10
$HYPE is governed by its token holders. The community treasury — funded by 20% of all client raid payments — is controlled by governance votes. Proposals require a minimum 1% of circulating supply to submit and a simple majority to pass.
11
$HYPE is the first memecoin designed around a working economy. The community earns by completing social engagement bounties. External projects pay to deploy that community as a raid army. Every client payment pays the army and grows the treasury. The flywheel is powered by real external revenue, not speculation alone.
The name is not a marketing choice. It is a product description. $HYPE generates hype, is paid in $HYPE, and earns $HYPE. The self-referential nature of the project is its greatest viral asset.
To build the largest and most powerful decentralized social engagement network in crypto. Where every soldier is paid. Every client goes viral. Every raid makes the token more scarce.